Diane, the first representative of the method Automatic Envelope Extraction for Hair Simulation. This is a fast project to test out the approach.

Diane, final pass
From left to right: the original sculpted hair, the extracted spline, the final simulation

Mainly used ZBrush, switching to 3ds Max for rigging, posing and rendering. Used Ephere’s Ornatrix for the hair simulation. Below the whole pipeline:

The pipeline